This can also occur vice versa, in which you can lose an attacking hero whose loyalty has dropped to 0. If captured, an opponent's Hero can be persuaded to join your forces if plied with Medals and gold. If you successfully handle a disaster you may get an extra blessing. In addition to being affected by Tax Rate and Public Grievance, it is affected by Disaster Relief and Praying. Loyalty adjusts itself based on your Tax Rate and Public Grievance. If you have 50 Loyalty, you will have 50% of your maximum population. Loyalty affects how many people are in your city. Food and Lumber = 100% of max Population.Levies are calculated based on city population as follows: 20,000 * 100% = 20,000 gold per hour.ĭon't forget as well about your heroes salary. Now if we have loyalty at 90% or higher, lets assume 100%. That's not current population, that's your max population. Then do a public grievance comfort in your town hall. When its near max or at max, set your tax rate to 100%. Your population will rise fast, as long as your loyalty is high as well. Start by setting you tax rate to 0 or 5%. The efficiency of the tax rate can be modeled by the function tax revenue = x(1-x)p where x is the tax rate and p is the population limit.Ī tax rate better than this requires constant interaction. Here are some numbers for you to look at. The highest tax rate you can set to give you the most money without doing anything else is 50%. If you are asking yourself "What's the best tax rate for my city?", then listen up. Tax Rates are affected only by Tax Policy and Adv. Your Tax Rate determines how much gold you make per hour, based on your entire population (including unemployed.) Tax Rate is the easiest number to manipulate, the panel for which is found in the Town Hall.
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